Creating Hardscape Objects
A hardscape object is comprised of paved areas with joint patterns and optional borders. A hardscape object can be drawn with the Hardscape tool, or by creating a polyline and then selecting the Objects from Polyline command (see Creating Objects from Polylines). The hardscape object can modify the site model.
 
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Click the Hardscape tool from the Site Planning tool set.
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Click Preferences from the Tool bar to specify the default Hardscape tool parameters for this session.
The Hardscape Object Settings dialog box opens.
 
Select the ID tag display style. Select ID Only to display the name of the hardscape object only (as defined in the Name field). Select ID-Area(s) to display the hardscape object name, area and, if applicable, the area of the border. Select ID-Area(s)-Perim to display the hardscape object name, perimeter length and, if applicable, the area of the border. To display the ID tag, select Right or Left in the Tag Display field of the Object Info palette.
Boundary/Pathway
Boundary defines the hardscape object with a user-defined polyline as the outer edge of the hardscape object (e.g. define regular or irregular patio areas), while Pathway defines the hardscape object with a user-defined polyline as an alignment for a linear path
The Set Joint Pattern Options dialog box opens when Flagstone, Pavers-Grid, or Pavers-Running is selected. Enter the pattern size and angle and click OK.
The Choose Fill dialog box opens when Hatch or Stipple is selected. The stipple patterns displayed are saved symbols in the current file (see Saving the Stipple Object Settings). The displayed hatches are from either the default resources or the current file’s resources (see VectorWorks Design Series Default Resources or Defining Hatches). Select the desired hatch or stipple pattern and click OK. The selected resource’s name displays beneath the Joint Pattern list.
Similar to the main hardscape Joint Pattern, select the border paving pattern. The Enter Value dialog box opens when Spaced Joints is selected. Enter the desired joint spacing value.
The Choose Fill dialog box opens when Hatch or Stipple is selected. The stipple patterns displayed are saved symbols in the current file. The displayed hatches are from either the default resources or the current file’s resources. Select the desired hatch or stipple pattern and click OK. The selected resource’s name displays beneath the Joint Pattern list.
Border Background Color
The hardscape object can act as a 3D slab object or as a pad or texture bed site modifier for a DTM. Select the type of 3D element to create. Select Slab or Pad if the paving area is flat. Select Texture Bed if the paving area is a pathway that covers a large area of a site with some topographical changes. For more information, see Modifying the Site Model.
Both the Flagstone and Stipple joint patterns are processor-intensive actions for large hardscape objects and can significantly increase regeneration time. To decrease the regeneration time for large flagstone areas, increase the pattern size.
When drawing a hardscape object with a curved boundary, speed the regeneration time by setting the 2D conversion resolution in VectorWorks preferences to low (see Edit Preferences).
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For information on the Polyline tool modes, see Creating Polylines.
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Editing the Hardscape Object Settings
The parameters can be edited for selected hardscape objects through the Hardscape Settings button on the Shape tab of the Object Info palette. To modify the default hardscape object settings, click the Preferences button on the Tool bar.
Many of the parameters are identical to those used to create the hardscape object (see Creating Hardscape Objects). However, certain parameters are accessible in the Object Info palette only.
 
Determine the method of displaying ID tags for the hardscape object; select Right or Left to display the text to the right or left of the tag control point. Select None to display the hardscape object without an ID tag.
Reshaping the Hardscape Object
Double-click the hardscape object to activate the 2D Reshape tool. Select the object handles to reshape the hardscape object. For more information, see Reshaping Objects.
Saving the Hardscape Object Settings
Once the hardscape object is set to the desired appearance, the settings can be saved for future use or importing into other files, by saving the hardscape object. When inserted from the Resource Browser, all the hardscape object settings are preset.
To save the selected hardscape object settings:
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The Enter String dialog box opens.
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The hardscape object is saved in the “Hardscapes” symbol folder in the Resource Browser. Boundary and pathway hardscape objects are assigned unique thumbnail view icons for easy identification. For more information on the Resource Browser, see Using the Resource Browser.
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Editing Hardscape Object Fills
Hardscape object fills can be changed through the Attributes palette. If a joint pattern was specified, the joint pattern is drawn over the fill attribute of the hardscape object. Hardscape objects can also use images and gradients as fills. Use the Attribute Mapping tool to adjust the fill direction and size.
For more information on using image or gradients, see The Attributes Palette; for more information on using the Attribute Mapping tool, see Editing Gradient and Image Fills.
The angle or origin point of a hardscape fill can be adjusted. Move the control point at the center of the hardscape to control the origin point of the paving pattern (including a hatch) and change the Joint Pattern Angle value to adjust the angle.
When joining bordered hardscape objects with similar borders, the top hardscape object should use a pathway configuration. Draw the path from the inside edge of the bottom hardscape object, so that the borders meet cleanly, with the bottom object’s border covered.
To coordinate the joint patterns of several hardscape objects, configure the hardscape objects with the same settings and drag their main pattern origin control points (marked with the red locus) to a common location.

Modifying the Site Model : Modifying the Site Model : Creating Hardscape Objects

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